I'm trying to implement a double tap zoom. So I wrote a storyboard that animates the rendertransform as composite transform of the image.
Everything works so far but the problem comes when I try to pan the image after it has been resized by the storyboard. The image just snaps back to default size and position. Same happens if I set up the ScaleX and Y manually.
Does anyone have an idea why this happens? and how I can fix it?